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The original Smash fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash gameplay as it was our first game, yet still somehow attracted large crowds of people.

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You can also expect SSF2 updates to be more prevalent on the new SSF2 website as McLeodGaming transitions to becoming more of a central hub for all of its related projects. You may see more dedicated socials for SSF2 in the future, but can still gather on McLeodGaming's Discord server to discuss all things MG.

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Super Smash Flash 2, commonly abbreviated as SSF2, is a periodically-released Flash fighting game developed by the Super Smash Flash 2 Developer Group, led by Gregory Cleod9 McLeod of Cleod9 Productions, and published by McLeodGaming.

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Development. Development of the original Super Smash Flash began around mid-2006, as Cleod9's first Flash game project on his then TI-89-centric website, McLeodGaming, after understanding Flash coding well enough to make a full-fledged game. Super Smash Flash 2 Hacked All Extra Characters and Stages Unlocked. ... Madness - Project Nexus Hacked Unlimited Health, Ammo, Money. Sprinter Hacked Run Faster.

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Development. Development of the original Super Smash Flash began around mid-2006, as Cleod9's first Flash game project on his then TI-89-centric website, McLeodGaming, after understanding Flash coding well enough to make a full-fledged game.

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I worry that "Project Flash" will do nothing but divide the SSF2 community. I mean, Project M didn't divide the Brawl community, but considering Project Flash can't use the forums as a base for setting up tournaments and the like they'll have to find alternate means to get anywhere. Plus, you can't play SSF2 online against PF players.

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